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Curriculum for CSM-001 Certification Video Course
Name of Video | Time |
---|---|
1. Introduction |
1:00 |
2. Instructor Introduction |
2:00 |
Name of Video | Time |
---|---|
1. Lesson: Course Introduction |
1:00 |
2. Welcome to the Course! |
1:00 |
3. Scrum/Agile Mentoring Community |
1:00 |
4. Why Are You Here? |
1:00 |
5. Using Bloom’s Taxonomy |
1:00 |
6. What do you Expect? |
1:00 |
7. Housekeeping in the Classroom & Online |
1:00 |
8. Conventions Used |
1:00 |
9. Quizzes & Exercises |
1:00 |
10. Scrum Certification Exams |
1:00 |
11. Getting Started |
1:00 |
Name of Video | Time |
---|---|
1. Introduction to Scrum |
1:00 |
2. Learning Objectives |
1:00 |
3. Terms to Know |
1:00 |
4. Lesson: Scrum Overview |
1:00 |
5. Scrum Overview |
2:00 |
6. Project Management as a Discipline |
1:00 |
7. Software Development Lifecycle Management |
1:00 |
8. Traditional PM |
1:00 |
9. Agile History |
4:00 |
10. Agile Manifesto Principles 1-5 |
2:00 |
11. Agile Manifesto Principles 6-12 |
3:00 |
12. Agile Methods |
1:00 |
13. Scrum History |
2:00 |
14. Scrum Benefits |
4:00 |
15. Scrum Scalability |
1:00 |
16. Lesson: Scrum Concepts & Principles |
1:00 |
17. Scrum Principles |
2:00 |
18. Empirical Process Control |
2:00 |
19. Self-Organization |
1:00 |
20. Collaboration |
2:00 |
21. Value -Based Prioritization |
2:00 |
22. Time -Boxing |
2:00 |
23. Iterative Development |
2:00 |
24. Scrum Aspects |
2:00 |
25. Lesson: Scrum Phases & Processes |
1:00 |
26. Scrum Phases |
1:00 |
27. Initiate |
1:00 |
28. Plan & Estimate |
1:00 |
29. Implement |
1:00 |
30. Review & Retrospect |
1:00 |
31. Release |
1:00 |
32. Lesson: Introduction to Scrum Summary |
1:00 |
33. Introduction to Scrum Summary |
2:00 |
34. Chapter 02 Quiz |
1:00 |
Name of Video | Time |
---|---|
1. Scrum Aspects |
1:00 |
2. Learning Objectives |
1:00 |
3. Terms to Know |
1:00 |
4. Lesson: Roles and Organization in Scrum |
1:00 |
5. Identify the Scrum Master |
2:00 |
6. Scrum Master Responsibilities |
1:00 |
7. Scrum Master Authority |
1:00 |
8. Identify the Product Owner |
1:00 |
9. Product Owner Responsibilities |
1:00 |
10. Product Owner Authorities |
2:00 |
11. Forming the Scrum Team |
2:00 |
12. Scrum Team Responsibilities |
1:00 |
13. Scrum Team Authorities |
1:00 |
14. Identify the Stakeholders |
2:00 |
15. Fundamental Differences with Traditional PM |
1:00 |
16. Lesson: Business Justification |
1:00 |
17. Value -Driven Delivery |
3:00 |
18. Responsibilities |
2:00 |
19. Factors |
1:00 |
20. Business Justification and the Project Lifecycle |
1:00 |
21. Business Justification Techniques |
1:00 |
22. MoSCoW Analysis |
3:00 |
23. 100 -Point Method |
1:00 |
24. Kano Analysis |
1:00 |
25. Continuous Value Justification |
1:00 |
26. Confirm Benefits |
3:00 |
27. Lesson: Quality |
1:00 |
28. Quality Definition |
2:00 |
29. Acceptance Criteria |
1:00 |
30. Definition of Done |
1:00 |
31. Quality Management in Scrum |
2:00 |
32. Lesson: Change |
1:00 |
33. Supporting Change |
2:00 |
34. Unapproved and Approved Change Requests |
1:00 |
35. Flexibility vs. Stability |
2:00 |
36. Integrate Change |
2:00 |
37. Lesson: Risk |
1:00 |
38. Risks vs. Issues |
2:00 |
39. Risk Attitude |
2:00 |
40. Risk Identification |
2:00 |
41. Risk Assessment |
2:00 |
42. Risk Prioritization |
1:00 |
43. Risk Mitigation |
1:00 |
44. Risk Burndown Chart |
1:00 |
45. Minimizing Risk in Scrum |
2:00 |
46. Lesson: Scrum Aspects Summary |
1:00 |
47. Scrum Aspects Summary |
1:00 |
48. Chapter 03 Quiz |
1:00 |
Name of Video | Time |
---|---|
1. Meetings in Scrum |
1:00 |
2. Learning Objectives |
1:00 |
3. Terms to Know |
1:00 |
4. Lesson: Project Vision Meeting |
1:00 |
5. Create The Project Vision |
2:00 |
6. Project Vision Meeting |
2:00 |
7. JAD Sessions |
2:00 |
8. SWOT Analysis |
1:00 |
9. Gap Analysis |
1:00 |
10. Outputs of Project Vision Meeting |
1:00 |
11. Lesson: User Group Meetings |
1:00 |
12. Create the Prioritized Product Backlog |
1:00 |
13. Developing Epics |
2:00 |
14. Epics & Personae |
2:00 |
15. User Group Meetings |
1:00 |
16. Writing User Stories |
1:00 |
17. User Story Acceptance Criteria |
3:00 |
18. Lesson: Sprint Planning Meeting |
1:00 |
19. The Task or Sprint Planning Meeting |
2:00 |
20. Two Parts of a Task Planning Meeting |
1:00 |
21. Planning Poker |
1:00 |
22. Fist of Five |
2:00 |
23. Points for Cost Estimation |
2:00 |
24. Other Estimation Techniques |
1:00 |
25. Use Index Cards |
1:00 |
26. Decomposition |
1:00 |
27. Determine Dependencies |
2:00 |
28. Establishing Estimation Criteria |
1:00 |
29. Creating the Sprint Backlog |
1:00 |
30. Scrumboard |
2:00 |
31. Sprint Burndown Chart |
1:00 |
32. Velocity |
2:00 |
33. Sprint Tracking Metrics |
1:00 |
34. Outputs from Sprint Planning Meeting |
2:00 |
35. Lesson: Conducting the Daily Standup (or Daily Scrum) |
1:00 |
36. The Daily Standup Meeting |
1:00 |
37. Three Daily Questions |
1:00 |
38. The War Room |
1:00 |
39. Outputs from Conduct Daily Standup |
2:00 |
40. Lesson: Grooming the Prioritized Product Backlog Meeting |
1:00 |
41. Product Backlog Review Meetings |
1:00 |
42. Facilitate Communications |
2:00 |
43. Lesson: Sprint Review Meeting |
1:00 |
44. Sprint Review Meeting |
4:00 |
45. Outputs of Sprint Review Meeting |
1:00 |
46. Lesson: Retrospect Sprint Meeting |
1:00 |
47. The Retrospect Sprint Meeting |
4:00 |
48. Explorer -Shopper -Vacationer -Prisoner (ESVP) |
3:00 |
49. Speed Boat |
2:00 |
50. Metrics & Measurement Review |
2:00 |
51. Outputs from Retrospect Sprint Meeting |
1:00 |
52. Lesson: Release Planning Meeting |
1:00 |
53. Conduct Release Planning Meeting |
2:00 |
54. Outputs of Release Planning |
2:00 |
55. Piloting Plan |
1:00 |
56. Organizational Deployment Methods |
1:00 |
57. Communications Plan |
1:00 |
58. Lesson: Meetings in Scrum Summary |
1:00 |
59. Meetings in Scrum Summary |
2:00 |
60. Chapter 04 Quiz |
1:00 |
Name of Video | Time |
---|---|
1. Facilitating Projects in Scrum |
1:00 |
2. Learning Objectives |
1:00 |
3. Terms to Know |
1:00 |
4. Lesson: Scrum Artifacts |
1:00 |
5. Prioritized Product Backlog |
2:00 |
6. Product Backlog Items |
1:00 |
7. Ship Deliverables |
1:00 |
8. Outputs from Ship Deliverables |
1:00 |
9. Definition of Done |
3:00 |
10. Sprint Backlog |
2:00 |
11. Scrumboard |
1:00 |
12. Sprint Burndown Chart |
1:00 |
13. Sprint Burndown Chart – Graphic |
1:00 |
14. Release Burndown Chart |
1:00 |
15. Release Burndown Chart – Graphic |
1:00 |
16. Lesson: Creating Deliverables |
1:00 |
17. Creating the Deliverables |
2:00 |
18. Building Deliverables in Scrum |
2:00 |
19. Refactoring |
2:00 |
20. Lesson: Convening a Scrum of Scrums |
1:00 |
21. Projects, Programs, and Portfolios |
2:00 |
22. Scrum of Scrums |
1:00 |
23. Four Questions per Team |
2:00 |
24. Outputs from Scrum of Scrums |
1:00 |
25. Manage Distributed Teams |
1:00 |
26. Working with Distributed Scrum Teams |
2:00 |
27. Lesson: Facilitating Projects in Scrum Summary |
1:00 |
28. Facilitating Projects in Scrum Summary |
2:00 |
29. Chapter 05 Quiz |
1:00 |
30. Course Closure |
1:00 |
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GAQM CSM-001 Training Course
Want verified and proven knowledge for Certified Scrum Master? Believe it's easy when you have ExamSnap's Certified Scrum Master certification video training course by your side which along with our GAQM CSM-001 Exam Dumps & Practice Test questions provide a complete solution to pass your exam Read More.
Another of the techniques we use to do strategic planning for features and benefits is what's called the "Canoe model," developed by Noriyaki Canoe. What this effectively helps us do is identify where a particular feature fits in terms of customer expectations. Is this an excitement factor, something that's going to fundamentally differentiate this solution from something else in a way that's highly desirable? Is this a performance factor, something that is expected in order to satisfy customer needs for that particular solution, but that provides us a strong sense of the solution doing what it's supposed to do? Is this a disappointment? Is this something I don't want? I specifically don't want this thing to happen, or I would find that any solution that didn't have this very basic thing was somehow fundamentally defective. And then, lastly, are there certain features that are simply indifferent? Customers don't care very much about them. If the customer isn't going to care about it one way or another, I really don't want to spend a whole lot of time delivering it because it's not going to deliver the benefits the customer wants, either basic performance benefits or excitement factors.
Now, one of the things we've already said a couple of times is that a scrummaster is not a traditional project manager. You probably won't be surprised to see that traditional project management tools like Gantt charts don't work particularly well in scrum because they're focused on tracking perspective, percentage, and delivery of certain activities,not so much on the actual tangible, physical, and empirical evidence of a delivered solution. And so scrum instead recommends the use of some other tools for earned value analysis. How we're doing in terms of actual cost and value achieved relative to projected goals Or cumulative flow diagrams that allow us to show the tracking of how various features and your stories are produced and delivered by the team over time. which also have the effect of showing customers that, in fact, they do not have fixed requirements. that as we work our way through any project. We're inevitably going to identify new requirements. new user stories. There are new things that we're going to want, and that will drive additional activity on behalf of the business as well as on behalf of the scrum team to make sure that we're producing whole working solutions that reflect the changes in the work environment as well.
One of the key concepts we introduced to Scrum is the notion of empiricism. I know it when I see it. And so one of the things we want to be able to do is regularly look at what we have and use that to make decisions about whether we need to make adaptations in various forms to make changes. So, regular demonstration of value is fundamental in Scrum. And having Sprint reviews, for example, where we're actually reviewing and demonstrating working solutions to customers that actually show value delivery to them, is fundamental for a number of different reasons. One, because we want to be able to demonstrate that we have successfully completed the user story, but also because it then helps us identify additional requirements from customers. Lots of times, customers don't really know all of their requirements until they see a potential solution, at which point they identify or share with us additional hidden requirements in place.Likewise, we can use tools like prototypes and simulations to allow customers to help us explore any missing requirements that they may have for certain aspects of the solution. So you'll notice that throughout Scrum, the focus is very much on demonstrable, tangible results and how those drive the achievement of value for the customer over the specific execution of activities and tasks. And if you're thinking back to the tools, for example, this demonstrates why a task centred view of the world like a Gantt chart is less important than the actual deliverable service and how well that's achieving value for the business.
So one of the other things we want to be able to identify with minimum marketable features is how soon I can actually deploy a solution to start getting value into customer hands. So, unlike traditional waterfall, where basically all of the value is deferred until the very end of the project, in Scrum and other agile methodologies, we want to get value into customer hands immediately, as soon as humanly possible. So, when do we have a minimal set of capabilities that are meaningfully sufficient to drive customer value that they should be deployed to production and used? And so one of the differences, for example, between individual Sprint plans and the release plan is that we want to ensure that the release plan reflects how soon we can get meaningful value into customer hands and that there's appropriate alignment between the Scrumteam's activities within various Sprints and the release plan for the overall solution for the organization.
It's important as a Scrum master to think about all of our stakeholders when we start thinking about how we would produce quality relative to our solution. Obviously, for our teams, we want them to be able to produce products and deliverables that will meet customer acceptance criteria and meet the formal definition established by the product owner. At the same time, the broader objective, of course, is even clearer. We want to be able to deliver business value to the customer. And so in the Scrum framework, we try to integrate activities within each of our sprints to be able to optimise quality appropriately, manage change effectively, and manage risk effectively. And one of the things that we do, quite frankly, is continual testing of solutions to identify appropriate quality issues, to identify, you know, how in fact we improve the overall quality of our solution each round through refactoring activities, and to be able to drive particular quality in the deliverable.
That really sets the stage for higher-quality solutions downstream as well. One of the ways I like to describe this to my teams is that each solution we produce is really a platform for change. Almost all of the things that we deliver will change again and again and again over the full life cycle of the programme and over the lifecycle of that particular product or service. So one of the things we really want to do is ensure that we're not accumulating technical debt that will end up being paid later when somebody needs to go and try to make changes to our code. So this is one of the reasons why we spend so much energy throughout a Scrum project doing refactoring activities and improving the quality of the code itself. Not so much because we're trying to add new functionality, but because we want to improve and streamline how efficiently and effectively the code produces the results. This quality is reflected in the scope of the solution, and the quality is reflected in the acceptance criteria. And in addition, our Scrum guidance body may demand that certain minimum quality requirements be delivered by any Scrum team that is working within our organization.
When we create user stories and establish them within a product backlog, we also want to be able to identify how we would, in fact, measure whether or not that user story was effectively delivered. And we're going to call this the user story acceptance criteria. Alright? An order for a user's story to be accepted is done. It has to do two things It has to meet the broad organizational definition of "done" and it has to meet the specific criteria associated with that particular user story. So it's the job of the product owner to set the appropriate minimum acceptance criteria for each of the user stories, and where appropriate, these may even be inherited from broader program management or portfolio management objectives.
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